Players
Parsed player limit that the engine never uses.
This setting has no runtime effect
The engine accepts and loads it, but no gameplay code uses the stored value.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[Maximums]- Value
- integer
- When omitted
8- Used by the game
- No — loaded but not used
The multiplayer player limit is fixed at 8, whatever this key holds. The engine sets its limit once at startup, before it reads the [Maximums] section, and never updates it from this key.
That fixed limit has two visible effects:
- The LAN lobby turns away a player who tries to join a game that already holds 8 players, with the message that the game is full.
- In a network game,
F1toF8open the in-game message line.F8addresses everyone, andF1toF7address the other players in connection order. The multiplayer message keys cover when each key responds.