Players
The most players a multiplayer game will seat.
- Applies to
- global rules
- File
rules.ini- Section
[Maximums]- Value
- integer
- When omitted
8
The figure caps a multiplayer session in three places. A player trying to join a game that already holds this many is turned away with the message that the game is full. The keys F1 upward open the in-game message line only as far as this many of them, with the last of that run addressed to everyone and the ones before it to the individual players in connection order. And a scenario whose human and computer players together fall short of the figure is put through the pass that clears surplus computer players away.
[Maximums]Players=8The read is guarded by the section: without a [Maximums] section the figure is never looked for, so a section carrying no Players and no section at all come to the same thing. Stock rules give 8, which is the figure the engine starts from as well. The assignment sizes nothing despite the section it sits in — the houses come from the scenario and the players from the session, and a larger figure creates neither.