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Prebuild

Parsed TeamType flag that the engine never uses.

This setting has no runtime effect

The engine accepts and loads it, but no gameplay code uses the stored value.

Specification
Applies to
TeamType
File
ai.ini or map file
Section
[<ObjectType ID>]
Value
boolean
When omitted
no
Used by the game
No — loaded but not used
See alsoai-team-production