PrerequisitePower
The BuildingTypes that satisfy a POWER prerequisite.
- Applies to
- global rules
- File
rules.ini- Section
[General]- Value
- list of BuildingTypes
- When omitted
(empty)
A player meets a POWER entry in a Prerequisite= list by owning a structure of any type on this list. One is enough, and the order of the list does not matter.
A computer house skips prerequisites when it produces, and its base planner does not read this list. The planner treats POWER as always met.
Separate the BuildingType IDs with commas and no spaces. IDs are matched without regard to case, and an ID that matches no BuildingType is dropped. An empty value leaves the list already loaded in place.
List only BuildingType IDs. A group name such as POWER or FACTORY stays in the list but never satisfies it.
If the list holds no valid ID, POWER can never be met, and a player cannot build any type that names it.