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PrintCRC

The playback frame at which the game writes a synchronization dump and quits.

Specification
Applies to
multiplayer settings
File
SUN.INI
Section
[SyncBug]
Value
integer
When omitted
2147483647

Recording playback compares the frame counter against this number just after computing each frame’s checksum. On reaching it the game writes SYNC<n>.TXT, where <n> is the local player’s house number, and then exits. The file carries the build details, the frame and timing counters, the network settings in force and a per-object checksum breakdown, which is what makes two machines’ dumps comparable.

See alsoFrame, Type, CheckHeap