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Radar

Whether the structure can supply the player's radar map.

Specification
Applies to
BuildingType
File
rules.ini
Section
[<ObjectType ID>]
Value
boolean
When omitted
no

The radar map is raised for the local player’s house when no ion storm is running, its power output is at least its drain, and it owns a structure of a Radar=yes type that is switched on, out of limbo, on the map and not being deconstructed. A scenario set to FreeRadar=yes skips that search but still has to pass the storm and power tests.

The value also marks the structure as an intelligence target. While the local player has a spy inside an enemy’s Radar=yes structure, every reveal that enemy’s objects make is credited to the local player instead, so the enemy’s own sight of the map is shared out as it moves.

See alsopower