Radius
How far a smoke system throws the two successors of an expiring particle.
- Applies to
- ParticleType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- integer
- When omitted
0
A smoke system replaces each expiring particle with a pair of NextParticle successors thrown out on opposite sides of it, which is what makes a plume widen as it rises instead of staying a column. This figure sets how far: the X and Y displacements are each drawn between an eighth and a quarter of it, in leptons, and one successor takes the displacement while the other takes its mirror image. The two are always placed symmetrically, so the pair straddles the point the original died at.
Nothing else reads the figure. Gas, weak gas and web systems place their single successor with NextParticleOffset instead, fire, spark and railgun systems create no successors, and no part of a particle’s own drawing, collision or damage consults it.
NextParticle, NextParticleOffset