Recoilless
Parsed flag that the engine never uses.
This setting has no runtime effect
The engine accepts and loads it, but no gameplay code uses the stored value.
Specification
- Applies to
- BuildingType
- File
art.ini- Section
[<Image ID>]Image ID: Image= value; ObjectType ID when omitted- Value
- boolean
- When omitted
no- Used by the game
- No — loaded but not used
The name promises a turret that does not step back as it fires. Nothing reads the stored flag. A structure’s voxel turret and barrel still step backward on the frames after a shot, whatever the flag says.