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Recoilless

Parsed flag that the engine never uses.

This setting has no runtime effect

The engine accepts and loads it, but no gameplay code uses the stored value.

Specification
Applies to
BuildingType
File
art.ini
Section
[<Image ID>]Image ID: Image= value; ObjectType ID when omitted
Value
boolean
When omitted
no
Used by the game
No — loaded but not used

The name promises a turret that does not step back as it fires. Nothing reads the stored flag. A structure’s voxel turret and barrel still step backward on the frames after a shot, whatever the flag says.