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ScoldSound

The sound played when the interface refuses a request.

Specification
Applies to
global rules
File
rules.ini
Section
[AudioVisual]
Value
sound
When omitted
none

Three established paths play it:

  • a production order dropped because the queue is full or the type is at its build limit;
  • clicking a sidebar scroll arrow on a column already at its end, or giving a command that scrolls both columns when neither can move — the commands that scroll one column alone never play it;
  • ordering repair on a structure already at maximum strength.

The production and repair cases check whose house it is, playing only for a player-controlled house; the sidebar case is already player-side by nature.

A fourth path is written and cannot be reached. Infantry, a walker, a hovercraft and a driven vehicle would each scold on abandoning a movement order they could not carry out, and every one of those places first tests a flag that nothing in the game ever raises: it starts clear, is cleared again in two dozen places, and is never set anywhere. Giving an order that cannot be carried out is silent.

See alsoproduction