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ScrollMultiplier

Changed in 0.2.0

Factor applied to the distance each edge scroll step moves the tactical view.

Specification
Applies to
global rules
File
rules.ini
Section
[AudioVisual]
Value
floating point
When omitted
1
rules.ini
[AudioVisual]
ScrollMultiplier=1.5

ScrollMultiplier scales the speed of edge scrolling. A value above 1 scrolls faster and a value below 1 scrolls slower.

Unless AutoScroll is off, resting the pointer against an edge of the screen scrolls the map. It moves by a step that grows the longer the pointer stays there, from 16 pixels up to the fastest step the player’s ScrollRate allows. Each step is a distance per sixtieth of a second. The game multiplies the step by this value and truncates the result to whole pixels. 2 therefore doubles every step without changing how quickly the speed builds up.

Only edge scrolling is scaled. Coast scrolling with the right mouse button, described on ScrollMethod, ignores this value.

History

  1. Changed0.2.0In development

    Scroll the tactical map at one speed on every machine