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SecondaryFirePixelOffset

Parsed screen offset that the engine never uses.

This setting has no runtime effect

The engine accepts and loads it, but no gameplay code uses the stored value.

Specification
Applies to
BuildingType
File
art.ini
Section
[<Image ID>]Image ID: Image= value; ObjectType ID when omitted
Value
point (x,y)
When omitted
65535,65535
Used by the game
No — loaded but not used

The name promises a fixed firing point for the second weapon to match the one the first weapon gets. No path reads it: a building takes its mounting, its muzzle and the point it measures its aim from either from PrimaryFirePixelOffset, whichever weapon slot is firing, or from the per-slot firing offsets when that pair is left at 65535,65535. SecondaryFireFLH covers where the second weapon fires from in that second case.