SecondaryFirePixelOffset
Parsed screen offset that the engine never uses.
This setting has no runtime effect
The engine accepts and loads it, but no gameplay code uses the stored value.
Specification
- Applies to
- BuildingType
- File
art.ini- Section
[<Image ID>]Image ID: Image= value; ObjectType ID when omitted- Value
- point (x,y)
- When omitted
65535,65535- Used by the game
- No — loaded but not used
The name promises a fixed firing point for the second weapon to match the one the first weapon gets. No path reads it: a building takes its mounting, its muzzle and the point it measures its aim from either from PrimaryFirePixelOffset, whichever weapon slot is firing, or from the per-slot firing offsets when that pair is left at 65535,65535. SecondaryFireFLH covers where the second weapon fires from in that second case.