ShakeScreen
Divisor for a shake count that nothing acts on.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[AudioVisual]- Value
- integer
- When omitted
400
[AudioVisual]ShakeScreen=400No value of this setting shakes the view. The game computes a number of shakes from it when an object is destroyed, but the shake itself does nothing. The value still matters because three values crash the game.
Two kinds of object compute a shake count:
- A destroyed structure divides its
Cost, adjusted for its owner, by this value. - A destroyed vehicle whose type names an explosion animation and whose
Strengthis above this value divides that strength by half of this value, adds three, and caps the result at six.
The only jolt the view still receives is a fixed ten-pixel one when an ion cannon blast lands on screen, and that does not read this setting.