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ShakeScreen

Divisor for a shake count that nothing acts on.

Specification
Applies to
global rules
File
rules.ini
Section
[AudioVisual]
Value
integer
When omitted
400
rules.ini
[AudioVisual]
ShakeScreen=400

A destroyed object divides a figure of its own by this value to get a number of shakes. A structure being torn down divides its house-adjusted Cost by it and shakes that many times if the result is at least one. A vehicle whose type carries at least one explosion animation and whose Strength is above this value divides that strength by half of it, adds three, and caps the result at six. A larger value therefore means fewer objects are worth a shake.

Neither count reaches anything. The routine both hand their result to has an empty body, so no value of this setting moves the view. The only screen displacement the game still performs is the fixed ten-pixel jolt an ion cannon blast applies on the frame it lands, and that does not consult this setting.

See alsoCost, Strength