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ShouldFogRemove

Hides the animation while the ground it plays over is under the fog of war.

Specification
Applies to
AnimType
File
art.ini
Section
[<ObjectType ID>]
Value
boolean
When omitted
yes

The flag hides the animation; nothing about it lifts fog or reveals ground.

Two separate paths apply it, one for each kind of animation. An animation standing on its own is skipped by the tactical pass while the cell under its center is fogged, so it cannot betray what the player is no longer allowed to see. An animation a structure runs is not covered by that test; it is hidden while the structure it belongs to is fogged. The structure and its animations are drawn from the stand-in the fog took of them instead, so the animation does not vanish; it freezes on the stage it had reached and thaws when the fog lifts.

With no, neither test applies: the animation keeps being drawn live over fogged ground, and a structure’s animation keeps cycling on top of its own frozen stand-in. It is the setting for an animation whose absence would look wrong — one belonging to a structure the player is already remembering — and the setting that gives away a hidden explosion if it is used carelessly.

Shroud, fog and the radar map describes what the fog photographs and when it lifts.