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Sight

Radius in cells that the type reveals around itself for the local player.

Specification
Applies to
AircraftTypeBuildingTypeInfantryTypeUnitType
File
rules.ini
Section
[<ObjectType ID>]
Value
integer
When omitted
0

The value is a plain count of cells. Unlike GuardRange= and the other distance settings on the same section, or a weapon’s Range=, it is not converted from cells to leptons when it is read, and the code that needs a lepton figure multiplies it itself.

At zero the type reveals nothing. An aircraft type is the exception: Sight=0 is what sends it down the AircraftFogReveal path, which lifts fog without touching the shroud.

The stored figure is only the starting point. Sight range covers the height bonus and the veteran multiplier applied over it, and the cap of ten cells that the scan applies to the result.

rules.ini
[MYSCOUT] ; example UnitType
Sight=8
MoveToShroud=yes
See alsomap-visibility