Soylent
A fixed number of credits that selling an object of this type refunds.
- Applies to
- AircraftTypeBuildingTypeInfantryTypeUnitType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- integer
- When omitted
-1
[MYTANK] ; example UnitTypeCost=1000Soylent=200 ; selling it at a service depot returns 200 creditsSoylent= sets the credits every house receives when it sells an object of this type. The amount is paid as written: the owner’s price multipliers and RefundPercent do not scale it. 0 makes the sale refund nothing.
A negative value, including the default -1, keeps the usual refund: the object’s price with its owner’s multipliers, times RefundPercent for a human player’s house.
The value replaces the refund in every payment RefundPercent lists, which covers selling a structure, a vehicle or aircraft at a service depot, or an upgrade, and the compensation for a structure that cannot undeploy. An upgrade’s sale uses the upgrade type’s Soylent=, and undeploy compensation uses the structure’s.
RefundPercent, CostHistory
- Added0.2.0In development