SpecialThreatValue
A per-type figure that TargetSpecialThreatCoefficient scales into a candidate's threat score.
Specification
- Applies to
- AircraftTypeBuildingTypeInfantryTypeUnitType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- floating point
- When omitted
0
When an object picks a target, each candidate’s SpecialThreatValue is multiplied by the chooser’s TargetSpecialThreatCoefficient and added to that candidate’s threat score. The value has no other effect in the game. Raising it makes objects with a positive coefficient prefer this type, and objects with a negative coefficient avoid it.
[MYPRIZE] ; example UnitType worth huntingSpecialThreatValue=50The five threat coefficients fall back to defaults in [General], but this value has no such fallback. A type that does not set it adds nothing to any chooser’s score, whatever the chooser’s coefficient.
See also — target-selection