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Sticky

Parsed flag that the engine never uses.

This setting has no runtime effect

The engine accepts and loads it, but no gameplay code uses the stored value.

Specification
Applies to
AnimType
File
art.ini
Section
[<ObjectType ID>]
Value
boolean
When omitted
no
Used by the game
No — loaded but not used

The name suggests that the animation attaches itself to the object standing where it appears, so that an explosion would ride along with the vehicle it hit.

An animation is attached to an object only when the code that creates it attaches it, whatever its type says. For example, a parachute is attached to the object it lowers, a fire is attached to the object that caught fire, and the sparks of an EMP are attached to the object they disabled.

See also — Damage