Skip to content

Sticky

Parsed flag that the engine never uses.

This setting has no runtime effect

The engine accepts and loads it, but no gameplay code uses the stored value.

Specification
Applies to
AnimType
File
art.ini
Section
[<ObjectType ID>]
Value
boolean
When omitted
no
Used by the game
No — loaded but not used

The name promises that the animation pins itself to whatever unit is standing where it appears, which is how an impact explosion would ride the vehicle it went off on. Nothing reads the flag.

Whether an animation ends up pinned to an object is settled by the code that creates it — a parachute pinned to what it is lowering, the fire an object catches when it takes damage, the sparks an EM pulse leaves on what it disabled — and never by the animation’s own type.

See alsoDamage