Sticky
Parsed flag that the engine never uses.
This setting has no runtime effect
The engine accepts and loads it, but no gameplay code uses the stored value.
Specification
- Applies to
- AnimType
- File
art.ini- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
no- Used by the game
- No — loaded but not used
The name suggests that the animation attaches itself to the object standing where it appears, so that an explosion would ride along with the vehicle it hit.
An animation is attached to an object only when the code that creates it attaches it, whatever its type says. For example, a parachute is attached to the object it lowers, a fire is attached to the object that caught fire, and the sparks of an EMP are attached to the object they disabled.
See also —
Damage