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Target

Parsed trap target that reaches a routine with nothing in it.

This setting has no runtime effect

The engine accepts and loads it, but no gameplay code uses the stored value.

Specification
Applies to
multiplayer settings
File
SUN.INI
Section
[SyncBug]
Value
integer
When omitted
-1
Used by the game
No — loaded but not used

The sync-bug settings are read only as the multiplayer menu is entered, and only while recording playback is armed. The number is decoded into the target the hunt would compare each object against, and unlike the neighboring coordinate it really is stored.

It is then never compared with anything, because the routine that would do the comparing has an empty body. No gameplay path reads the target.

See alsoCoord, Cell, Type, Frame