Target
Parsed trap target that reaches a routine with nothing in it.
This setting has no runtime effect
The engine accepts and loads it, but no gameplay code uses the stored value.
Specification
- Applies to
- multiplayer settings
- File
SUN.INI- Section
[SyncBug]- Value
- integer
- When omitted
-1- Used by the game
- No — loaded but not used
The value is an encoded number that identifies an object to watch. The engine decodes and stores it, but nothing compares any object against it, because the search that would do so is compiled out of both build configurations.
Target is one of the sync-bug settings. They are read only when the player picks multiplayer play from the main menu in a Debug build started with -XY.