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TargetStrengthCoefficient

Weights a candidate target by how much of its maximum strength it still has.

Specification
Applies to
AircraftTypeBuildingTypeInfantryTypeUnitType
File
rules.ini
Section
[<ObjectType ID>]
Value
floating point
When omitted
ComputedTakes the value of TargetStrengthCoefficientDefault in [General], which is itself 0 when that key is absent too.

When an object of this type scores a candidate target, it adds this coefficient multiplied by the candidate’s remaining strength as a fraction of its maximum. That fraction is 1 for an undamaged candidate and falls toward 0 as the candidate is hurt. A positive value makes the object prefer healthy candidates; a negative value makes it prefer wounded ones. The coefficient comes from the type of the object doing the choosing, never from the candidate’s type.

rules.ini
[MYTANK] ; example UnitType
TargetStrengthCoefficient=-1
See also — target-selection