TunnelSpeed
Multiplier on how fast a subterranean unit sinks and rises, and divisor of its dig-in wait.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[General]- Value
- floating point
- When omitted
1
A higher value makes a tunneling unit dig in sooner and sink and rise faster. It does not change how fast the unit travels underground.
A unit whose Locomotor tunnels goes through these steps:
- It turns to face its destination.
- It tips nose down for
(64 ÷ ROT) ÷ TunnelSpeedframes, whereROTis the unit’s rate of turn. - It sinks, moving its travel speed times
TunnelSpeedin leptons of height each frame. - It crosses underground at a fixed 19 leptons a frame.
- It rises at the same rate it sank.
- It levels out on the surface for
64 ÷ ROTframes, whichTunnelSpeeddoes not divide.
The sink and the rise never move less than 5 leptons a frame. Once a unit’s travel speed times TunnelSpeed falls below 6, lowering the value further no longer slows them. The dig-in wait has no such limit: the closer the value gets to 0, the longer the wait.