TurnRate
How fast a jumpjet unit swings around to a new heading.
- Applies to
- global rules
- File
rules.ini- Section
[JumpjetControls]- Value
- integer
- When omitted
3
TurnRate is how far a jumpjet turns each game frame, in 256ths of a full rotation. It uses the same scale as an object’s ROT. A turn takes its arc divided by this rate, rounded down to whole frames. No single turn is wider than a half circle, so a full about-face takes 128 ÷ TurnRate frames: 42 frames at the default 3, a little under three seconds.
[JumpjetControls]TurnRate=4A jumpjet takes the rate when it is created and keeps it for the rest of the game.
A jumpjet does not wait for a turn to finish before it moves. Once it has climbed past a quarter of its flight level, it accelerates along whatever heading it currently faces, and that heading keeps swinging toward the destination as it flies. A low rate therefore sends it off in a wide curve.
A value above 127 is treated as 127, half a rotation per frame. At 0, or at any value down to -128, the jumpjet snaps to each new heading without turning. Lower values wrap around as they do for ROT, and some of them give an ordinary turning rate.