Skip to content

TurretAnimIsExclusive

Runs a building's turret animation only while its weapon is charging, in place of its second active animation.

Specification
Applies to
BuildingType
File
rules.ini
Section
[<ObjectType ID>]
Value
boolean
When omitted
no

A building normally runs its turret animation and its ActiveAnimTwo at the same time. With TurretAnimIsExclusive=yes, it never runs both:

  • While its weapon is charging or holds a charge, the building shows its turret animation and stops ActiveAnimTwo.
  • At every other time it shows ActiveAnimTwo and no turret animation. This includes a building that has just been built, is being repaired or has just lost its target.

ActiveAnimTwo starts again as soon as the charge is spent.

rules.ini
[MYOBELISK] ; a BuildingType registered in [BuildingTypes]
Primary=MyChargeLaser ; a WeaponType with Charges=yes
TurretAnim=MYOBEL_C ; an AnimType registered in [Animations]
TurretAnimIsExclusive=yes

Only a building whose primary weapon is Charges=yes ever charges. On any other building, this flag hides the turret animation permanently.