TurretSpins
Makes a vehicle's turret rotate continuously instead of holding an aim.
Specification
- Applies to
- AircraftTypeBuildingTypeInfantryTypeUnitType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
no
Only a vehicle reads the flag. Once per frame its turret facing is snapped forward by 8 of the 256 directions — one thirty-second of a circle — so the turret comes round once every 32 frames, a little over two seconds, at a rate no ROT can change.
The snap replaces the facing outright rather than setting a direction to turn toward, so an aim given to the turret earlier in the same frame is discarded before it can be acted on: a spinning turret never settles on a target. Nothing draws a turret unless the type also carries Turret=yes, so on a type without one the spin is invisible.
No stock type sets the flag.
See also —
Turret