Upgrades
How many upgrade plugs the structure accepts.
Specification
- Applies to
- BuildingType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- integer
- When omitted
0
A structure accepts plugs until the count is reached, and each plug it holds contributes its own Power=, weapon and superweapon to the host. Reading this value also decides how many PowerUp1Anim through PowerUp<n>Anim art entries, with their damaged forms and offsets, are read for the type.
[MYPOWR] ; example power plant that accepts one turbineUpgrades=1
[MYTURBINE] ; example turbine plugPowersUpBuilding=MYPOWRPower=50See also — power