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Upgrades

How many upgrade plugs the structure accepts.

Specification
Applies to
BuildingType
File
rules.ini
Section
[<ObjectType ID>]
Value
integer
When omitted
0

A structure accepts plugs until the count is reached, and each plug it holds contributes its own Power=, weapon and superweapon to the host. Reading this value also decides how many PowerUp1Anim through PowerUp<n>Anim art entries, with their damaged forms and offsets, are read for the type.

rules.ini
[MYPOWR] ; example power plant that accepts one turbine
Upgrades=1
[MYTURBINE] ; example turbine plug
PowersUpBuilding=MYPOWR
Power=50
See alsopower