WalkRate
The number of game frames between steps of a moving object's animation count.
Specification
- Applies to
- AircraftTypeBuildingTypeInfantryTypeUnitType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- integer
- When omitted
1
A moving vehicle, infantryman or aircraft keeps a count of animation steps. The count advances by one on each game frame whose number is a multiple of WalkRate, as long as the object’s locomotor reports that it is moving. A structure keeps no count.
Only vehicle artwork uses the count; infantry and aircraft animation does not depend on it:
- A vehicle drawn from shape art shows its next walk frame at each step.
- A vehicle drawn from a voxel model shows the next frame of its motion animation every second step, so each frame holds for twice
WalkRategame frames. - The harvesting animation takes its phase from the count.
A larger value slows the walk cycle. The stock Titan’s WalkRate=2 changes its walk frame every second game frame, and the Core Defender’s WalkRate=4 every fourth. The test uses the game’s frame number, so moving objects with the same value step on the same frames.