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WaypointAnimationSpeed

Interval between frame changes in the marker drawn on a plotted waypoint.

Specification
Applies to
global rules
File
rules.ini
Section
[AudioVisual]
Value
integer
When omitted
12
rules.ini
[AudioVisual]
WaypointAnimationSpeed=12

Each marker on a plotted waypoint path is drawn from the waypoint cursor’s own frames, and a single counter picks the frame for all of them at once. The counter steps every time a timer expires, and the timer is then restarted from this value.

The unit is a system tick of sixteen milliseconds, not a game frame, so the default of 12 is a step roughly every fifth of a second and the markers keep animating at the same speed whatever the game speed is set to. The counter is only advanced once per game frame, so a value small enough to expire within a single frame gives one step per frame and no faster — around 4 at fifteen frames a second. A value of 0 reaches that ceiling immediately.

The setting reaches nothing else. It does not affect how far or how fast anything travels along the path, and MaxWaypointPathLength covers how many markers a path may hold.