Whiner
Parsed flag that the engine never reaches.
This setting has no runtime effect
The engine accepts and loads it, but no gameplay code uses the stored value.
Specification
- Applies to
- TeamType
- File
ai.ini or map file- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
no- Used by the game
- No — loaded but not used
Damage to an infantry or a vehicle takes one of two branches: a member of a team hands the damage to its team, and everything else goes down the second branch. The flag is tested on that second branch, behind a condition that only an object with no team can satisfy, so a team member never reaches it and an object that could reach it has no team to read the flag from. Every team in the shipped ai.ini and aifs.ini spells the key out along with the rest of its settings, and 58 of the 420 carry Whiner=yes, which changes nothing. Settings and state without effect covers what a damaged team does instead.
See also — base-attacked