Whiner
Parsed flag that the engine never reaches.
This setting has no runtime effect
The engine accepts and loads it, but no gameplay code uses the stored value.
Specification
- Applies to
- TeamType
- File
ai.ini or map file- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
no- Used by the game
- No — loaded but not used
Whiner=yes has no effect. If the engine read the flag, damage from an attacker to a computer-controlled team member would count as an attack on its house’s base. The engine checks the flag only when an infantry, vehicle or aircraft that belongs to no team takes damage. Such an object has no team type, so the flag is never read. Damage to a team member goes to its team instead, which responds as answering damage describes.
Every team in the shipped ai.ini and aifs.ini sets the key, and 58 of the 420 set Whiner=yes. Those teams behave exactly as the others do.
See also — base-attacked