ActiveAnimFourPoweredLight
Whether the fourth active slot's animation is destroyed and recreated with its house's power.
Specification
- Applies to
- BuildingType
- File
art.ini- Section
[<Image ID>]Image ID: Image= value; ObjectType ID when omitted- Value
- boolean
- When omitted
no
With yes, the ActiveAnimFour animation is removed while its house is short of power, and created again when the house has full power. The flag works only with ActiveAnimFourPowered=no written beside it. While ActiveAnimFourPowered is yes, the animation freezes instead and this flag is ignored.
A shortfall removes the animation only on some structures; Fields, fences and lights says which.
Each time the house rechecks its power at full power, it creates the animation if the slot is empty. A non-looping animation therefore plays again at each recheck, even if no shortfall removed it.
Despite its name, the flag does not tint or light anything.