ActiveAnimFour
The animation the structure runs in its fourth active slot.
- Applies to
- BuildingType
- File
art.ini- Section
[<Image ID>]Image ID: Image= value; ObjectType ID when omitted- Value
- string
- When omitted
(empty)
ActiveAnimFour= names the animation, registered in [Animations], that the structure runs in its fourth active slot.
The slot starts when the structure comes online, and empties when a non-looping animation plays to its end. If the slot is empty, a repair step or an upgrade plug installed on a structure below maximum strength starts it again. So does the house rechecking its power at full power, when the slot sets ActiveAnimFourPowered=no and ActiveAnimFourPoweredLight=yes. When the slot runs gives the full rules.
No structure flag starts or stops the fourth slot. SensorArray and UnitRepair affect only slot one, and TurretAnimIsExclusive affects only slot two. Building animations covers the offset, draw-order biases and damaged form that all four active slots share.
A type with seven or more Upgrades= reads its PowerUp7 art settings into this slot and lets its seventh plug take the slot over. The upgrade slots and the active slots share one array covers what that replaces.