ActiveAnimFourYSort
The sorting bias applied to the fourth active slot's animation, in leptons.
Specification
- Applies to
- BuildingType
- File
art.ini- Section
[<Image ID>]Image ID: Image= value; ObjectType ID when omitted- Value
- integer
- When omitted
0
Adds this many leptons to the ActiveAnimFour animation’s position in the ground layer’s drawing order; a cell is 256 leptons. A positive value moves the animation later in that order and a negative value moves it earlier. The value has no effect on an animation drawn in the air layer, which includes every AnimType left at the default Surface=no.
The slot’s value replaces the AnimType’s own YSortAdjust=, so repeat that value here to keep it.
Keep the value between -128 and 127; a value outside that range wraps around, so 200 acts as -56. Placement and draw order covers both rules and how this bias differs from the depth bias.
See also —
ActiveAnimFour, ActiveAnimFourZAdjust