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ActiveAnimFourYSort

The sorting bias applied to the fourth active slot's animation, in leptons.

Specification
Applies to
BuildingType
File
art.ini
Section
[<Image ID>]Image ID: Image= value; ObjectType ID when omitted
Value
integer
When omitted
0

Adds this many leptons to the ActiveAnimFour animation’s position in the ground layer’s drawing order; a cell is 256 leptons. A positive value moves the animation later in that order and a negative value moves it earlier. The value has no effect on an animation drawn in the air layer, which includes every AnimType left at the default Surface=no.

The slot’s value replaces the AnimType’s own YSortAdjust=, so repeat that value here to keep it.

Keep the value between -128 and 127; a value outside that range wraps around, so 200 acts as -56. Placement and draw order covers both rules and how this bias differs from the depth bias.