AIWallDefense
Added in 0.2.0
Specification
- Applies to
- Side
- File
rules.ini- Section
[<ObjectType ID>]- Value
- floating point
- When omitted
- ComputedThe first side takes GDIWallDefense as each rules file sets it; any other side uses 0.
[GDI]AIWallDefense=6Along its perimeter wall, a computer house playing for this side adds pairs of a wall tower and a base defense. This value is the fixed part of the limit on how many pairs it adds. Raising it lets a long wall carry more pairs.
The house adds one pair for every five wall cells it plans, rounded down. The limit is (3 - Difficulty) * AIWallDefenseCoefficient + AIWallDefense, also rounded down, where Difficulty is the house’s difficulty slot. A wall too short to reach the limit is unaffected by this key.
The house adds pairs only when the side’s AIWallTowers names a type its country may own.
History
- Added0.2.0In development