AIWallDefenseCoefficient
Added in 0.2.0
Specification
- Applies to
- Side
- File
rules.ini- Section
[<ObjectType ID>]- Value
- floating point
- When omitted
- ComputedThe first side takes GDIWallDefenseCoefficient as each rules file sets it; any other side uses 0.
[GDI]AIWallDefenseCoefficient=3The part of the limit on wall tower and defense pairs that grows with the game’s difficulty. A computer house playing for this side adds at most (3 - Difficulty) * AIWallDefenseCoefficient + AIWallDefense pairs along its perimeter wall, rounded down. The house adds pairs only when the side’s AIWallTowers names a type its country may own.
Difficulty is the house’s difficulty slot. On a Hard game the computer normally holds slot 0, so this value counts three times; on Easy it counts once. The limit matters only for a wall long enough to want more pairs, at one pair per five wall cells.
History
- Added0.2.0In development