Skip to content

AtmosphereEntry

The animation drawn high above the map where a drop pod enters the scenario.

Specification
Applies to
global rules
File
rules.ini
Section
[AudioVisual]
Value
class
When omitted
none
rules.ini
[AudioVisual]
AtmosphereEntry=MYPODRING ; an AnimType registered in [Animations]

A pod starts its run from an elevated coordinate offset from the cell it is aimed at, and this animation is created there on the frame the passenger is first placed — once per pod, before any part of the descent runs. Approach selection covers where that coordinate falls for each of the four approaches, and nothing else in the game reads the setting.

A placement that fails is retried at once, and the retry does not create the effect, so a pod aimed somewhere it cannot start from arrives without one.