DropPod
The marks a drop pod leaves on the ground where it touches down.
INI keys distinguish uppercase and lowercase letters. Droppod is a different setting.
- Applies to
- global rules
- File
rules.ini- Section
[AudioVisual]- Value
- typelist
- When omitted
(empty)
[AudioVisual]DropPod=MYPOD_NE,MYPOD_NW,MYPOD_SE,MYPOD_SW ; AnimTypes registered in [Animations]When a pod lands and its passenger is placed, one animation from this list plays at the landing point. The approach direction picks the entry, wrapping to the start of a list shorter than four, as Approach selection shows. A passenger that cannot be placed is destroyed instead, and no animation from this list plays; Touchdown covers that case.
Give the list at least one entry. An empty list, including DropPod=none, crashes the game the first time a passenger is placed at touchdown.
A name that the [Animations] list does not register is accepted and becomes a new animation type. The retail DropPod value ends with two such names, DROPPODY and DROPPODY2, so the SE and SW landing animations exist only because this key names them.
This is not the TeamType flag. Droppod with a lowercase second p is a separate key.