DropPodPuff
Parsed animation reference that drop-pod logic never uses.
This setting has no runtime effect
The engine accepts and loads it, but no gameplay code uses the stored value.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[AudioVisual]- Value
- class
- When omitted
none- Used by the game
- No — loaded but not used
The engine reads this AnimType reference from [AudioVisual], but no runtime code creates the referenced animation.
Descending pods instead create the hard-coded SMOKEY animation every six frames, and only while DropPodWeapon is configured.