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DropPodPuff

Parsed animation reference that drop-pod logic never uses.

This setting has no runtime effect

The engine accepts and loads it, but no gameplay code uses the stored value.

Specification
Applies to
global rules
File
rules.ini
Section
[AudioVisual]
Value
class
When omitted
none
Used by the game
No — loaded but not used

The engine reads this AnimType reference from [AudioVisual], but no runtime code creates the referenced animation.

Descending pods instead create the hard-coded SMOKEY animation every six frames, and only while DropPodWeapon is configured.