BallisticScatter
How far an inaccurate arcing shot has its aim point thrown off.
- Applies to
- global rules
- File
rules.ini- Section
[CombatDamage]- Value
- distance (cells)
- When omitted
1
An inaccurate arcing shot has its aim point moved by up to this many cells. The scatter applies only to a projectile type that sets both Inaccurate=yes and Arcing=yes. A type with only one of the two flags is not scattered.
Each shot’s aim point moves in a random direction by a random distance between half this value and the full value.
The aim point moves before the launch is worked out, so the shot’s pitch and speed are worked out for the moved point. A projectile type with ROT=0 that is not Dropping=yes also leaves toward the moved point, so it comes down near it. A type with a nonzero ROT or Dropping=yes leaves in the direction the firer faces. Inaccurate covers the other effects of that flag.