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HomingScatter

Parsed scatter distance that the engine never uses.

This setting has no runtime effect

The engine accepts and loads it, but no gameplay code uses the stored value.

Specification
Applies to
global rules
File
rules.ini
Section
[CombatDamage]
Value
distance (cells)
When omitted
2
Used by the game
No — loaded but not used

No scatter is sized by this value. Firing scatters the aim point only for a projectile type that sets both Inaccurate=yes and Arcing=yes, and BallisticScatter sizes that scatter. A homing projectile, one whose ROT is above zero, is therefore not scattered by Inaccurate=yes alone.