DamageToFirestormDamageCoefficient
How much firestorm charge a raised wall loses per point of damage aimed at one of its sections.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[General]- Value
- floating point
- When omitted
0.1
A FirestormWall=yes structure takes no health damage at all while its house’s wall is up. Each incoming damage figure is multiplied by this value and taken off the countdown of the house’s firestorm superweapon instead, never past zero, so a wall under fire runs down sooner rather than breaking open. At the stock coefficient ten points of damage cost one frame.