Deacc
The speed a particle loses each frame.
- Applies to
- ParticleType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- floating point
- When omitted
0
Subtracted from the particle’s current speed once a frame, in the same leptons a frame the speed itself is measured in. Only two behaviors slow down: a Fire particle loses the figure every frame until its speed reaches zero, at which point it is flagged for death on the following frame, and a Smoke particle loses it only while it is still climbing faster than 3 leptons a frame, so a puff settles into a steady rise rather than stopping.
That gives a flame two ways to end. Velocity divided by this figure is how many frames it can travel; whichever of that and MaxEC is shorter is what the flame actually gets, and the stock flame’s 28.0 against 0.01 reaches far past its own lifetime. A negative figure adds speed instead: a flame given one never slows to a halt and lives out its full lifetime, accelerating the whole way.