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Velocity

The speed a particle is created with, in leptons per frame.

Specification
Applies to
ParticleType
File
rules.ini
Section
[<ObjectType ID>]
Value
floating point
When omitted
0

What this speed moves depends on the particle’s behavior:

BehaviorEffect of the speed
FireEach frame the flame moves toward its target by this speed times a random factor from 0.72 to 1.08. A flame whose speed is 0 or less is removed, so a flame with no Velocity is removed on its first logic frame.
SmokeThe puff climbs this many whole leptons a frame. When the puff is created, a random -1, 0 or 1 is added to the speed, so a plume does not rise as a solid column.
RailgunThe particle drifts outward from the beam at this speed plus a random amount set by the railgun system’s VelocityPerturbationCoefficient, and the speed changes by a small random amount each frame.
Gas, WeakGas, Spark, WebThe particle does not move by this speed. A spark’s motion comes from XVelocity, YVelocity and ZVelocityRange, and a web particle does not move at all.

A cell is 256 leptons across. The stock FireStream flame, at 28.0, crosses a cell in about nine frames, while the stock railgun particles, at 0.3 and 0.4, start at roughly 0.1 to 0.6 leptons a frame.

Deacc lowers the speed of Fire and Smoke particles as they travel.

A successor created through NextParticle takes the speed its predecessor had reached, not this value.

A smoke system slows the particles it emits as the system ages. SpawnFrames gives the amount and the minimum speed of 2.