Disableable
Parsed flag that the engine never uses.
This setting has no runtime effect
The engine accepts and loads it, but no gameplay code uses the stored value.
Specification
- Applies to
- AircraftTypeBuildingTypeInfantryTypeUnitType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
yes- Used by the game
- No — loaded but not used
Disableable=no does not protect a structure from being shut down. Other settings decide that:
- An EM pulse powers off and stuns every structure it reaches unless the structure’s type sets
ImmuneToEMP=yes. What a pulse reaches lists the other exceptions. - Low power shuts down only a structure whose type sets
Powered=yesand drains power.