Disableable
Parsed flag that the engine never uses.
This setting has no runtime effect
The engine accepts and loads it, but no gameplay code uses the stored value.
Specification
- Applies to
- AircraftTypeBuildingTypeInfantryTypeUnitType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
yes- Used by the game
- No — loaded but not used
Nothing reads the stored flag, so no type can be exempted from being shut down this way. What actually shuts a structure down is decided elsewhere and consults none of it: an EM pulse powers off and stuns every building it catches except an invisible one, a limpet mine and a core defender, and a house short of power stops the functions of the structures that Powered=yes marks as needing it.