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Disableable

Parsed flag that the engine never uses.

This setting has no runtime effect

The engine accepts and loads it, but no gameplay code uses the stored value.

Specification
Applies to
AircraftTypeBuildingTypeInfantryTypeUnitType
File
rules.ini
Section
[<ObjectType ID>]
Value
boolean
When omitted
yes
Used by the game
No — loaded but not used

Nothing reads the stored flag, so no type can be exempted from being shut down this way. What actually shuts a structure down is decided elsewhere and consults none of it: an EM pulse powers off and stuns every building it catches except an invisible one, a limpet mine and a core defender, and a house short of power stops the functions of the structures that Powered=yes marks as needing it.

See alsoemp-pulse, power, Powered