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DumbTargetDistanceCoefficient

The house-wide stand-in for TargetDistanceCoefficient on a house that owns no threat rating node.

This setting has no runtime effect

The engine accepts and loads it, but no gameplay code uses the stored value.

Specification
Applies to
global rules
File
rules.ini
Section
[General]
Value
floating point
When omitted
0
Used by the game
No — loaded but not used

Threat scoring reads five coefficients from the type of the object doing the choosing. This house-wide set was meant to replace all five for a house that owns no threat rating structure, and the two sets are all-or-nothing — there is no per-coefficient fallback between them. Every house has the threat rating flag set as it is created and nothing ever clears it, so the substitution never happens and TargetDistanceCoefficient is always the value used.

See alsotarget-selection