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DumbTargetSpecialThreatCoefficient

A house-wide replacement for TargetSpecialThreatCoefficient that no house ever uses.

This setting has no runtime effect

The engine accepts and loads it, but no gameplay code uses the stored value.

Specification
Applies to
global rules
File
rules.ini
Section
[General]
Value
floating point
When omitted
0
Used by the game
No — loaded but not used

Every house scores targets with the TargetSpecialThreatCoefficient of the choosing object’s type.

This key is one of five house-wide coefficients that were meant to replace all five per-type coefficients for a house without an IsThreatRatingNode upgrade. Every house uses the per-type coefficients from the moment it is created, so neither the house-wide set nor IsThreatRatingNode changes anything. Where the coefficients come from explains how the per-type value is chosen.

See also — target-selection