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ExtraDamageStage

Parsed flag that the engine never uses.

This setting has no runtime effect

The engine accepts and loads it, but no gameplay code uses the stored value.

Specification
Applies to
BuildingType
File
art.ini
Section
[<Image ID>]Image ID: Image= value; ObjectType ID when omitted
Value
boolean
When omitted
yes
Used by the game
No — loaded but not used

The name promises a third condition for the structure’s artwork beyond healthy and damaged. Nothing reads the stored flag. A structure’s artwork still has exactly two conditions, and AnimIdle covers where the damaged one begins.

The stored default is yes, so writing ExtraDamageStage=no, as much of the shipped art does, changes nothing either.