ExtraDamageStage
Parsed flag that the engine never uses.
This setting has no runtime effect
The engine accepts and loads it, but no gameplay code uses the stored value.
Specification
- Applies to
- BuildingType
- File
art.ini- Section
[<Image ID>]Image ID: Image= value; ObjectType ID when omitted- Value
- boolean
- When omitted
yes- Used by the game
- No — loaded but not used
The name promises a third condition for the structure’s artwork beyond healthy and damaged. Nothing reads the stored flag. A structure’s artwork still has exactly two conditions, and AnimIdle covers where the damaged one begins.
The stored default is yes, so writing ExtraDamageStage=no, as much of the shipped art does, changes nothing either.
See also —
ConditionYellow, AnimIdle