Skip to content

FirestormAirAnim

The animation a raised firestorm wall creates when what it catches is more than 100 leptons above the ground.

Specification
Applies to
global rules
File
rules.ini
Section
[AudioVisual]
Value
class
When omitted
none

FirestormAirAnim plays when a raised firestorm wall catches something more than 100 leptons above the ground. It appears at the caught object’s position. Anything lower gets FirestormGroundAnim, drawn at the wall section instead.

Either animation plays when the wall catches:

  • an object in a raised section’s cell, when the section sweeps its cell;
  • an object with the flying or jumpjet locomotor moving over a raised section;
  • a projectile the wall stops. The projectile is removed without detonating, and the animation plays only if the projectile’s damage is above 0.

The animation plays its type’s LoopCount, once if the type sets none.

See also — laser-fences