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FirestormGroundAnim

The animation a raised firestorm wall creates when what it catches is at or below 100 leptons above the ground.

Specification
Applies to
global rules
File
rules.ini
Section
[AudioVisual]
Value
class
When omitted
none

It is created at the wall section’s own position rather than the victim’s, centered and drawn in front of it, and it runs its animation type’s own LoopCount, which is a single repetition unless the type sets one. FirestormAirAnim is the alternative taken above that height and covers which paths create either.

The approach sweep is the one lethal path that produces no animation at all: something destroyed while walking toward a raised section, rather than in its cell, dies without either of these.

See alsolaser-fences