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FirestormGroundAnim

The animation a raised firestorm wall creates when what it catches is at or below 100 leptons above the ground.

Specification
Applies to
global rules
File
rules.ini
Section
[AudioVisual]
Value
class
When omitted
none

FirestormGroundAnim plays when a raised firestorm wall catches something at or below 100 leptons above the ground. It appears at the wall section, not at the caught object. Anything higher gets FirestormAirAnim instead, which lists what the wall catches.

The animation plays its type’s LoopCount, once if the type sets none.

The approach sweep plays neither animation. It destroys objects moving into a raised section’s cell, and they die short of the section.

See also — laser-fences