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FirestormIdleAnim

The animation a raised firestorm wall section flickers over itself at random.

Specification
Applies to
global rules
File
rules.ini
Section
[AudioVisual]
Value
class
When omitted
none

Every eighth frame, a section whose house has raised the wall and whose connection shape is neither of the two straight runs rolls a one-in-sixteen chance to start one. It is drawn half-transparent, nearly three cells up and to the left of the section, and only one is carried at a time — the roll is skipped while the previous one is still playing.

See alsolaser-fences