FirestormIdleAnim
The animation a raised firestorm wall section flickers over itself at random.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[AudioVisual]- Value
- class
- When omitted
none
FirestormIdleAnim flickers at random over raised firestorm wall sections that are not part of a straight run. A section with wall sections only to its north and south, or only to its east and west, never shows it. FirestormActiveAnim uses the same test.
While its house has raised the wall, each such section has a one-in-sixteen chance every eighth frame to start the animation, unless its previous one is still playing.
The animation is drawn half-transparent, nearly three cells up and to the left of the section.
See also — laser-fences