Skip to content

FirestormIdleAnim

The animation a raised firestorm wall section flickers over itself at random.

Specification
Applies to
global rules
File
rules.ini
Section
[AudioVisual]
Value
class
When omitted
none

FirestormIdleAnim flickers at random over raised firestorm wall sections that are not part of a straight run. A section with wall sections only to its north and south, or only to its east and west, never shows it. FirestormActiveAnim uses the same test.

While its house has raised the wall, each such section has a one-in-sixteen chance every eighth frame to start the animation, unless its previous one is still playing.

The animation is drawn half-transparent, nearly three cells up and to the left of the section.

See also — laser-fences