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FlameDamage

The warhead a napalm crate's blast carries.

Specification
Applies to
global rules
File
rules.ini
Section
[CombatDamage]
Value
class
When omitted
none

One thing reads it: the napalm result of a pickup crate. The unit that collected the crate is hit directly through this warhead, and a blast of the same damage goes off at the midpoint between the crate’s cell and the collector, also through it. Crates covers the result and where its damage figure comes from.

Nothing that burns during ordinary play uses it. The damage a fire, flame or other damaging animation deals as it plays goes through FlameDamage2 instead.

Leaving it unset costs the result its blast — a detonation with no warhead is abandoned before anything is damaged — but not the direct hit, which is forced damage and lands at its full figure regardless of warhead or armor.