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FlameDamage

The warhead a napalm crate's damage uses.

Specification
Applies to
global rules
File
rules.ini
Section
[CombatDamage]
Value
class
When omitted
none

Only the napalm result of a pickup crate uses this warhead. The result damages the object that collected the crate, then sets off a blast of the same damage halfway between the crate’s cell and the collector. Both use this warhead. Damaging results covers the result and where its damage comes from.

Fires, flames and other damaging animations do not use this key. They deal their damage through FlameDamage2.

With the key unset, the napalm result loses its blast, because a blast with no warhead damages nothing. The collector still takes the full damage, because that hit is not reduced by the collector’s armor.