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Ground

A flat darkening subtracted from every cell's brightness, as a fraction of full light.

Specification
Applies to
scenarios
File
map file
Section
[Lighting]
Value
floating point
When omitted
0The engine starts each scenario with a tenth of full light here, but the fallback used when the key is absent divides two whole numbers and truncates to zero, so an omitted key stores zero rather than that tenth.
map file
[Lighting]
Ground=.1
Level=.016

Cell brightness is the ambient level, plus Level for each height level the cell stands above the ground, minus this figure. Raising it darkens the whole map evenly on top of whatever Ambient sets.

See alsoLevel, IonGround, ion-storms