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Ground

A flat darkening subtracted from every cell's brightness, as a fraction of full light.

Specification
Applies to
scenarios
File
map file
Section
[Lighting]
Value
floating point
When omitted
0
map file
[Lighting]
Ground=.1
Level=.016

A cell’s brightness is the ambient level set by Ambient, plus light from nearby light sources, plus Level for each height level the cell stands at, minus this value. Raising it darkens every cell by the same amount: .1 takes a tenth of full light off the whole map.

While an ion storm runs, IonGround takes this value’s place. An omitted IonGround keeps only the whole part of this value, so set IonGround as well to keep the darkening during a storm.

See also — Level, IonGround, ion-storms