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HoverAcceleration

Time in minutes a hovering unit takes to work its throttle up to full.

Specification
Applies to
global rules
File
rules.ini
Section
[General]
Value
floating point
When omitted
.03

This value is a length of time, not a rate: raising it makes a hover unit slower off the mark. A hover unit’s throttle is the fraction of its travel speed it is using, from zero to full. The time is in game minutes of 900 frames, so the stock .02 takes a stopped unit to full throttle in 18 frames.

Each frame the throttle rises by 1 ÷ (HoverAcceleration × 900) of full until it reaches the ceiling the drive allows. A unit pushed a cell aside to make way for another skips this ramp and goes to full throttle at once, unless it is within a cell of its destination. The ceiling is below full near the end of a move and while the unit turns; HoverBrake lists those cases, and HoverBoost scales the ceiling on a straight path. Closing the throttle runs on HoverBrake.

See also — HoverBrake, HoverBoost