HoverBrake
Time in minutes a hovering unit takes to close its throttle again.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[General]- Value
- floating point
- When omitted
.03
Like HoverAcceleration, this value is a length of time, not a rate: raising it makes a hover unit slow down more gradually. The time is in game minutes of 900 frames. Each frame the throttle falls by 1 ÷ (HoverBrake × 900) of full, and it stops at zero. The stock .03 closes a fully open throttle in 27 frames.
[General]HoverBrake=.01 ; 9 frames to close a fully open throttleThe unit brakes whenever the drive’s ceiling drops below the throttle it is holding. The ceiling drops in two cases:
- Within a cell of its destination, the ceiling is half of full.
- While the unit faces more than 45 degrees away from its next stop, the ceiling is zero, so the unit slows to a stop to turn.
A unit pushed a cell aside to make way for another is exempt from the facing test until it reaches that cell.
See also —
HoverAcceleration, HoverBoost